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I’ve decided to switch to wordpress for my website and dev blog. This tumblr site will stay up but will not be updated. http://leegamestudios.wordpress.com/

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I missed out a dev log last week because I had a week full of mock exams and got nothing done. I now have two weeks off school to haul arse and hopefully get tonnes done.

I’ve started to add lighting using the Tlighting engine however for some reason lights won’t stay of the correct place, so I’ve posted in the Tlighting topic and will hopefully get it fixed soon. I have also made a new track set as you will see from the screenshots, the only disadvantage is I had to remove any diagonal pieces due my new track set behaves awkwardly with diagonals connecting.

To-do for the next week/two

  • Fix lighting issues.
  • Add several new tracks.
  • Re-do AI to allow them to use weapons.
  • Switch from Tumblr to WordPress.
  • Start to create the options menu.
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Now that rendering issues have been fixed I’ve been able to carry on development.

Change Log

  • New mode - head to head (1 v 1)
  • Dynamic camera now does stuff
  • Rework the depth and audio system
  • Added sprites for explosions
  • dded sounds for missiles, rockets, and mines
  • Increased steering (again)

Gallery

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Video

http://www.youtube.com/watch?v=OLN3mog5Rs8

Download

https://dl.dropbox.com/u/56446591/_speed_%20builds/_speed_%20alpha%20v7.zip

This weeks to do

  • Add ray casting lighting
  • Add a new track
  • Redo craft (again)
  • Prep for online scores

Links

- http://www.indiedb.com/games/speed

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One game mode added two more to go!

Change Log

  • Added Endurance mode
  • Added Endurance Craft
  • Added Repair pad
  • Changed colour of the weapon pad to purple
  • Added a Dynamic Camera
  • Added Screen Shake

Endurance Mode

You begin the race at the lowest speed class and every lap you complete your top speed increases, the race is over when your craft is destroyed. I choose to make everything in a black and white style to emphasise the difference and still have bright banners as contrast.

Gallery

Video

Download

This week’s to-do

  • Add a new track
  • Add head to head game mode
  • Chnage how lap times work in prep for online scores
  • Add some polish to endurance

Links

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Lots have been added this week and I’m extremely pleased with the progress being made. Also I’m happy to be able to release a new build of all the new features from the last few weeks!


NEW BUILD

This build’s features

  • Two Tracks

  • Two Game Modes

  • 18 Different craft

  • Varying levels of AI difficulty

  • Varying speed classes

Video

Download


Change Log

  • New game mode Time Trial
  • Craft stats redone
  • Removed keybinding options (Working on a new method since GMS’s new progressive case scan broke my current method)

Bug Fixes

  • Again no idea

Gallery

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This week’s to-do

  • Endurance mode

  • Motion blur

  • view zooming

  • some options

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I was hoping to get a build out this weekend but I’ve decided to delay it till next weekend so I can polish up some things such as controls and settings.

It’s also half term so I have a week off which I plan on using mainly to get a lot of things done.


Change Log

  • Finished two maps (Downtown and Stanza)
  • Selecting tracks from the menu
  • Pause menu
  • Key binding
  • Started to change some speed values of player and AI craft

Bug Fixes

  • No idea lost track

Gallery

This week’s to-do

  • Add time trial and endurance mode.
  • Start adding options to the options menu
  • Add stats to craft selection screen
  • Finish the banners and signs

http://www.indiedb.com/games/speed

http://leegamestudios.tumblr.com/

https://twitter.com/_speed_game

http://forums.tigsource.com/index.php?topic=30454.0

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I would have a new build out however the latest version of Game Maker Studio broke some things and I don’t know when they’re going to release a fix.


Change Log

  • Added banners and signs to eventually replace posters on walls.
  • Added new track “Stanza” (Based on Wip3out’s Stanza Inter)
  • Basic pause menu
  • key binding (Broken due to update)

Bug Fixes

  • Fixed lap timer not counting miliseconds

Gallery

This week’s to-do

  • finish new track
  • Start adding options to the options menu
  • Add stats to craft selection screen
  • Finish the banners and signs

http://www.indiedb.com/games/speed

http://www.youtube.com/user/leegamestudios

https://twitter.com/_speed_game

http://forums.tigsource.com/index.php?topic=30454.0

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Seems I forgot to post all the new craft designs in the last update;

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Change Log

- AI craft collisions

- Started working on a new track

- Posters decorate the buildings

- Every craft has a new design

- Underground areas have been introduced

- New craft selecting menu

- All steering DRASTICALLY reduced (about 1/4 of what they use to be)

- All damage has been increased

Bug Fixes

- Should have fixed all depth issues.

Gallery

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This week’s to-do

- Pause menu

- finish new track

- Start adding options to the options menu

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http://www.indiedb.com/games/speed

http://www.youtube.com/user/leegamestudios

https://twitter.com/_speed_game

http://forums.tigsource.com/index.php?topic=30454.0

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_speed_ development is back on track with lots of new things to start the new year!

Changelog

Changes

  • Lap timers
  • New track
  • sounds for countdown, boost and collision.
  • New track pieces (narrow sections and diagonals)
  • Added new end of raace score screen
  • 25% more damage on wall collision

Bugs

  • Fixed track colour and music not randomising between startups

Video http://youtu.be/ORquR3qD4cM

Windows Build https://dl.dropbox.com/u/56446591/_speed_alpha_v_0.0.4.6.zip

Controls;

  • Accelerate = Up Arrow
  • Steer Right = Right Arrow
  • Steer Left = Left Arrow
  • Reverse = Down Arrow
  • Breaks = Control
  • Use Powerup = Space
  • Destroy Powerup = Shift

Requirements;

  • Windows XP, Vista, 7, 8
  • 6.5mb Disk Space
  • 512 MB RAM
  • 128 MB Graphics Card/Chip
  • 1280x720 resolution or higher

http://www.indiedb.com/games/speed

http://www.youtube.com/user/leegamestudios

https://twitter.com/_speed_game

http://forums.tigsource.com/index.php?topic=30454.0